Rainbow Six Siege Ranked 3.0 Update, Explained (All Rainbow Six Ranks)


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Ubisoft has taken the opportunity to unveil Ranked 3.0 for Rainbow Six Siege, the firm’s flagship first-person tactical shooter. It’s a massive overhaul for the competitive system that millions of fans enjoy, and all the information was dropped as the BLAST R6 Salt Lake City Major wrapped up.

Below, you’ll find a complete breakdown of everything you need to know about Rainbow Six Siege Ranked 3.0, one of the most substantial updates to hit the game’s ecosystem since it was introduced more than a decade ago.

What is New in Rainbow Six Ranked 3.0?

It’s not a big secret that Ranked is the competitive backbone of Rainbow Six Siege, and it has been for a very long time. Ranked 3.0 marks the biggest structural overhaul Ubisoft has ever made to the ecosystem, rebuilding the platform around transparency, fairness, and making progression more rewarding.

It has been redesigned to welcome new players and satisfy veteran competitors, which is always nice.

The heart of the Ranked 3.0 update concerns the eradication of hidden MMR in favor of your skill level. Here’s a high-level glimpse at what this means, and what has changed or been added in Ranked 3.0:

  • Placement matches are back
  • A new competitive rewards track has been added
  • RP-only matchmaking has been introduced
  • Squad restrictions have been added
  • Champion tier has been added/revamped
  • The upcoming Legend Division has been touted

It’s all about making Ranked clearer and fairer for all competitors, and Ubisoft is doing a good job at that.

Ranked 3.0 Placement, Explained

Going forward, every competitive season in Rainbow Six Siege will start with a placement requirement. Players will need to participate in five matches to determine their starting rank.

While playing these matches, you’ll earn Rank Points, otherwise known as RP, and the placement structure has been designed so that you’re able to bounce back to whatever rank you were before the reset much quicker.

Once you’ve wrapped those five matches, you’ll be placed and will continue climbing the ladder normally. What’s new is that placement matches will ignore squad restrictions, which means you can play with anyone, even the most professional players on the planet. After qualification, that changes.

Ranked 3.0 Changes Progression

When you play Ranked matches after 3.0 has dropped, you’ll earn points regardless of how you play. Even if you lose, you’ll still earn points, and these will allow you to rank up along a rewards track that unravels over an entire season.

If you win, you get two points, and if you lose, you get one point. If you get 10 points, you get a reward, including:

  • Competitive Coins
  • Alpha Packs
  • Assorted cosmetics

There are no hidden mechanics this time around. The secretive MMR calculation has been done away with, and your rank is all that’s needed to determine your skill measurement. Win or lose, you’ll gain or drop RP, but if you lose against a team that’s quantitatively weaker than your team, you’ll lose a little more RP than normal.

On the flip, if you beat a stronger team, you’ll get bonus RP.

Balancing Changes in Ranked 3.0

Ubisoft has introduced some queuing limits to stop huge gaps in the skill levels of those queuing to play Ranked 3.0 together.

From Copper to Emerald, you can only queue with players within three full ranks. If you’re Diamond and Champion, you can only queue with players within two full ranks.

The map ban phase now includes five maps: three from the Pro Pool and two from the Seasonal Pool. If there’s a showcased map (like the new Calypso Casino map), this will also be included in this opening phase, but they’ll be unbannable, allowing all players to get experience with them.

New Ranked 3.0 Ranks: Champion and Legend

Champion has been revamped to include five divisions, which mirrors the remaining Rainbow Six Siege ranks:

  • Champion V, IV, III, II, I

Here’s the full spread of Rainbow Six ranks:

  • Copper: V – I
  • Bronze: V – I
  • Silver: V – I
  • Gold: V – I
  • Platinum: V – I
  • Emerald: V – I
  • Diamond: V – I
  • Champions V – I

The highest-performing players will be awarded Champion I, but that’s set to change, because later, we’ll be getting the Legend Division. In season three, this will drop, but it’ll require a few boxes to be ticked before players can unlock that tier:

  • Reach Platinum Rank or higher in Season 2 & Champion in Season 3
  • R6ShieldGuard Secure Platform
  • App-based two-factor authentication

That’s about everything you need to know about Ranked 3.0 in Rainbow Six Siege. Let us know on the Insider Gaming Discord server if you like these changes.


For more Insider Gaming coverage, check out the news that LA Thieves won CDL Major 3

Grant has been gaming for 30+ years and in the industry for 10+. You’ll probably find him playing a post-apocalyptic game or an extraction shooter somewhere.

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