Persona 5 The Phantom X‘s first event is a crossover, where the Phantom Thieves of the original Persona 5 join the cast of The Phantom X to explore a recreation of Kamoshida’s Castle. Split over 14 missions, this exploration is filled with optional objectives and additional collectibles to find.
This guide will explain how to 100% clear every mission in the Castle Arc of Persona 5 The Phantom X, offering detailed info on where each collectible can be found and offering advice on the weaknesses of the stronger enemies.
Related
How to Fast Travel in Persona 5 Phantom X
Want to know how to Fast Travel in Persona 5 The Phantom X? Here’s every method to move fast in the game.
Crossroads of Fate: Castle Arc, Explained
The Crossroads of Fate: Castle Arc is the main focus of the Take Your Heart Event, and features the Phantom Thieves of Persona 5 and Persona 5: The Phantom X crossing paths in a strange recreation of Kamoshida’s Palace. The exploration of the Palace is broken down into 14 Missions, which will be released in segments throughout the event duration, likely culminating in a boss fight against Shadow Kamoshida (if the Icon for Mission 14 is anything to go by).
This guide will explain how to 100% clear each of the 14 missions, updating periodically to include information on the missions as they become available in game, including the locations of optional bosses, treasure chests, and the Orbs of Greed/Golden Volleyballs scattered throughout the Castle.
Crossroads of Fate: Castle Arc – 1-1 Walkthrough
This first mission is mostly story-driven and acts as an introduction to the event and its structure. It shows how the Phantom Thieves end up at Kamoshida’s Palace, introduces them to Mona and Skull, and features a short battle alongside them against some Shadows. There are no collectibles to find in this first section, and the enemies you’ll be fighting are easily handled as long as you have a source of lightning damage, which Ryuji is more than happy to provide.
Crossroads of Fate: Castle Arc – 1-2 Walkthrough
As the first mission where you’ll actually get to explore, there are quite a few items to find scattered around the castle. Start by heading to the right, where there’s a door that would lead down to the dungeons. There’s a Golden Volleyball here to collect. Once you’ve got that, head up the main staircase and turn to the right to find a treasure chest. With both collectibles in this area handled, investigate the painting at the top of the staircase to open a path further into the castle.
Look left after reaching the stairs to find a Golden Volleyball, then head down the left set of stairs to find another treasure chest. Once you’ve got both of those, head up the stairs on the right and use the elevator to get into the tower. Take a left turn in the tower to find a boss enemy guarding a chest. This boss is vulnerable to Ice damage and shouldn’t pose much of a threat. Take them out, open the chest, and head back to take the path to the right of where you came in.
After a cutscene plays, part of the floor will rise, creating a path for you to reach a chain higher up. Before you head over there, you should head around to the right and take out a Shadow to reach another treasure chest. Head back and climb up to the chain to pull it and open the gate. Once you head through the gate, a fight will start against Eligor, who is weak to Lightning and easy pickings for Ryuji. Take them out to finish the mission.
Crossroads of Fate: Castle Arc – 1-3 Walkthrough
This mission begins with the group heading outside the castle to find an alternate path into the west wing. After you get outside the castle, face the castle and look left to find the first Golden Volleyball and the first treasure chest of this mission. After entering the castle, climbing across some chandeliers, and ambushing some enemies that are very weak to Wind damage (Morgana really shines here), you can look to your right to find another treasure chest.
Head through the door the Shadows were guarding and, after turning a corner, you can find the second volleyball on a bookshelf to your left. Head through to the next room and use Wonder’s Third Eye to follow the glowing footprints and pull the chains in order. Opening the chest in the center will start a fight against two Incubi, who are weak to both Bless and Gun attacks. This makes them easy pickings for Wonder and Janosik.
After taking out the enemy, head into the next hall and take out the enemies. The way forward is blocked by another chain puzzle you can solve using Third Eye, and there’s a door to the right that requires a key to open. After solving the chain puzzle and seeing the cutscene explaining the locked door, head back the way you came to find the key on a bookshelf. Use it to crack open the door and find a treasure room guarded by some Shadows. They’re weak to Ice and Lightning, and once you take them out, you’ll have access to the three treasure chests they were guarding.
Once you’ve looted all the treasure, head back and go through the door opened by the chain puzzle to reach a staircase. Look to your right to get the final Volleyball, then head downstairs to finish the mission.
Crossroads of Fate: Castle Arc – 1-4 Walkthrough
Continuing the infiltration, you should head through the door right next to where you start this mission. This will take you to the bottom of the staircase from the last mission, which has now collapsed, and you can find a treasure chest and a Golden Volleyball here. With that taken care of, head back and follow the mission marker to reach the castle kitchens. Climbing up onto shelves and navigating past obstructions, you’ll find a powerful enemy patrolling near a chain. Take them out and then pull the chain to extinguish the fireplace and lower the bars blocking the door. Grab the Orb of Greed/Golden Volleyball on the table near the chain, and make sure to open the treasure chest in the fireplace before you leave.
After heading around the corner in a small hallway, you’ll enter a room where some Shadows are talking. After they split up and you regain control, take out the enemy in this room to snag a key. You’ll need this to activate a chain in the room and open the path forward. Before you leave the room, however, you should also pick up the Golden Volleyball near where the Shadow was patrolling (on a shelf) and grab the nearby chest key so you can crack open the chest in this room.
Entering the next hallway, grab the chest at the end of the hall and then head through the door on your left. Exit this room into another hallway, grab the chest in that hallway, and then follow the mission marker to find the final battle of this mission. These enemies are weak to Ice damage. The Shadows mentioned that a female was captured and put in the underground prison, so we now know where Panther is.
Crossroads of Fate: Castle Arc – 1-5 Walkthrough
Our next objective is rescuing Panther in the underground prison. Starting out, follow the path and keep an eye out on your right, to spot the first Golden Volleyball inside a cell. After grabbing it, cross over the water to trigger a short cutscene. After the scene plays, head to the left to find a boss enemy guarding a chest. This turns out to be four Agathion, who are weak to Wind. Since Morgana can’t hit multiple targets with his Wind attack, you’ll need to take out two of them before you can start utilizing All-Out Attacks, unless you get lucky with Physical critical hits or bring along another party member with Wind skills.
Once they’re down, open the chest and head back the way you came, stopping to open each cell you can on your left, taking out a Shadow in one and looting a treasure chest in another. Trigger the dialog about a locked door by heading over to the mission marker, then open the nearby cell and break some barrels to reveal a path forward. Investigate the clue Panther left behind in this room, then head out of the cell and turn right to find a treasure chest, and left to find another Orb of Greed.
After a fight with some enemies that are weak to Lightning, you can crack open the cell nearby for a second clue. Then, continue forward to find a chest, and hop across the water using the conveniently placed cages. Collect the last clue on the far side of the water, then head down the ramp and through the door, making sure to snag the Golden Volleyball on the left as you do. Find Panther in her cell just past this point to trigger a boss and finish up the mission. The boss is vulnerable to Fire.
Crossroads of Fate: Castle Arc – 1-6 Walkthrough
With Panther rescued, now we just need to find Joker. As we make our way through more of the underground prison, we’ll encounter another strong enemy in our path. Luckily, with some Gunfire, and a Fire attack from Panther, they’ll go down in no time at all. With them out of the way, we can check the cells on the left to find a strong enemy guarding a chest (who is weak to Ice), and pull a nearby chain to lower a bridge.
After crossing the Bridge, check the cells on your left to find a treasure chest in one, and a Golden Volleyball in another. Head up the stairs and look to your right to find the key for the Cell on your left. Take out the enemy inside and open the chest (the enemy in question is weak to lightning), then inspect the raised drawbridge up ahead. Once you’ve done that, you’ll be able to open the cell next to the previous one, which contains an enemy holding the key for the pull chain.
Cross the Drawbridge and open all the cells on the other side, fighting some enemies and finding a treasure chest in the process. Then, head over toward the door leading to the final encounter of this area (Lufel will warn you to make sure you’re prepared when you interact with it, so back out) and turn right to jump across some cages and reach the other side of the water. There’s a Golden Volleyball here, along with the Hidden Room Key.
With the Hidden Room Key in hand, backtrack to just after the first drawbridge to find the locked room that it opens. Here, you’ll find the last Golden Volleyball and a strong enemy guarding the last Treasure Chest. This enemy group is weak to lightning and fire, making them easy pickings for Panther and Skull. Once they’re beaten, head back to the door leading to the final encounter and face off with the final enemy of this mission, which is weak to lightning.
Comments
[gs-fb-comments]