| The Punisher |
Daredevil |
Bestial Hunt |
Shoot piercing bullets that carry a Damage Boost effect. |
When teaming up with Daredevil, the bullets break enemy summoned walls and shields more quickly. |
| The Punisher |
Rocket Raccon |
Ammo Overload |
Throw an Ammo Overload Device in the target direction. Upon entering the device’s range, receive Faster Firing. |
When teaming up with Rocket Raccoon, the device grants Infinite Ammo. |
| Storm |
Thor |
Gods of Thunder |
Upgrade Wind Blade into a hitscan beam that detonates upon striking a target. |
When teaming up with Thor, Bolt Rush becomes Chain Lightning, allowing it to bounce from foe to foe. |
| Storm |
Jeff the Land Shark |
Jaws of Fate |
Unleash a torrential downpour that continuously heals both herself and her teammates. |
When teaming up with Jeff the Land Shark, casting Omega Hurricane allows Jeff to swim inside the cyclone, generating a localized Jeff-nado. |
| Human Torch |
Jubilee |
Fiery Sparks |
Passively detect enemies in the immediate vicinity and launch tracking Sparks to chip away their health. |
When teaming up with Jubilee, successfully landing a Firework Spark on an enemy grants Human Torch Bonus Health. |
| Human Torch |
Storm |
Storming Ignition |
Unleash a storm-driven blaze of fire forward, generating a persistent Fire Vortex upon impact that continuously damages and pulls in enemies. |
When teaming up with Storm, her Omega Hurricane ignites into a Burning Hurricane if it crosses a Flame Tornado. Furthermore, any Omega Hurricane, Jeff-Nado, or Flame Tornado that sweeps across a Flame Field left by Human Torch will instantly generate a new Flame Tornado. |
| Hawkeye |
Cloak & Dagger |
Moonlit Slash |
Upgrade Crescent Slash to Moonlit Slash, projecting a radiant slash outward. It heals and boosts healing for allies, while damaging enemies and applying Vulnerability. |
When teaming up with Cloak & Dagger, Moonlit Slash can be chained into a three-hit combo, firing off three consecutive sweeping light blades. |
| Hawkeye |
Psylocke |
Senbonzakura Strike |
Upgrade Blast Arrow to Psionic Arrow. While drawn, Hawkeye can continuously bank extra Psionic Arrows. Releasing the bowstring rapidly fires all accumulated arrows forward in sequence. |
When teaming up with Psylocke, the nocking speed for each Psionic Arrow is significantly quickened, and they explode upon hitting enemies or the environment. |
| Hela |
Namor |
Deep Wrath |
Whenever Hela participates in a KO, an Undead Monstro spawns at the fallen enemy’s position. While an Undead Monstro is present, casting Piercing Night will command the Monstro to spit a Nightsword Thorn at the nearest enemy. |
When teaming up with Namor, each attack during Goddess of Death spawns an Undead Monstro at the point of impact. |
| Hela |
Venom |
Hel Tendrils |
Replace Soul Drainer with Hel Tendrils. Upon hit, tendrils pull nearby enemies toward the impact point and links them, Slowing enemies that try to escape. |
When teaming up with Venom, Piercing Night fires a dense volley of symbiote-infused Nightsword Thorns. Each direct Nightsword Thorn hit restores a portion of Hela’s Health. |
| Black Panther |
Magik |
Dimensional Shortcut |
Activate a Limbo stepping disc to instantly return to your position from a few seconds ago, gaining Bonus Health in the process. When the teleport ends, the disc collapses in an explosion, damaging nearby enemies and applying Vibranium Marks. |
When teaming up with Magik, the teleportation sequence can be manually canceled mid-transit. |
| Black Panther |
Storm |
Damisa-Yao |
Triggers the elemental power within his armor, dealing damage and applying Slow to surrounding enemies while attaching Vibranium Marks. |
When teaming up with Storm, enemies within range are launched toward Black Panther. |
| Magik |
The Hood |
Void Pentagram |
Casting Stepping Discs within an Hellish Magic Circle refunds energy, and each use of Stepping Discs summons a Limbo Demon. |
When teaming up with The Hood, the summoned Limbo Demons have heavily increased Health and a wider attack range. |
| Magik |
Doctor Strange |
Chain of Cyttorak |
Chain of Cyttorak can tether two enemies simultaneously, dragging both targets to the same location. |
When teaming up with Doctor Strange, Chain of Cyttorak can tether multiple enemies at once, pulling the entire group to a singular point. |
| Moon Knight |
Cloak & Dagger |
Luminous Moon |
Enter Phased state and dash forward. Upon concluding, emit a Light Energy Healing Wave that heals Moon Knight and nearby allies. |
When teaming up with Cloak & Dagger, the Phased state duration is extended, the dash distance increases, and the Light Energy Healing Wave boasts a larger radius and stronger healing output. |
| Moon Knight |
Elsa Bloodstone |
Blood Moon |
Deploy an Ankh Trap. Upon triggering, an Ankh materializes at the location, while summoning a single Talon of Khonshu to Launch enemies toward the trap’s center. |
When teaming up with Elsa Bloodstone, triggering the trap summons multiple Talons of Khonshu to bombard the area. |
| Squirrel Girl |
Iron Man |
Squirrel Missile |
Squirrel Girl gains the Squirrel Missile ability. She directs a squirrel to ride Iron Man’s nanotech glove as a homing missile. Upon hit, the squirrel flees just before a fiery explosion. |
When teaming up with Iron Man, using Squirrel Blockade simultaneously fires a Squirrel Missile. |
| Squirrel Girl |
Spider-Man |
ESU Alumnus |
Spider-Man gives Squirrel Girl a web bomb. She can launch it to unleash an explosion upon contact with the environment or an enemy, briefly Slowing and damaging enemies caught in the blast. |
When teaming up with Spider-Man, Squirrel Girl receives more Web Fluid. After throwing Webbed Acorn, viscous web fluid coats the ground alongside the explosion, leaving behind a sticky Web Area. Enemies within suffer a continuous Slow that scales into a Stun if they linger too long. |
| Black Widow |
Phoenix |
Burning Bullets |
Activation grants the Red Room Rifle a Fire Rate Boost. Additionally, the Plasma Cannon projectile becomes a hitscan laser that no longer requires charging. |
When teaming up with Phoenix, her Plasma Cannon gains a second ability charge. |
| Black Widow |
Hawkeye |
Allied Agents |
Landing hits with Red Room Rifle builds Focus. At three stacks, enter a Focused state where the next bullet gains the Hunter’s Sight effect, granting Damage Boost and pierce effects. |
When teaming up with Hawkeye, landing a critical hit prevents the Focused state from expiring, allowing continuous enhanced fire until missing a crit. |
| Iron Man |
Hulk |
Gamma Charge |
Upgrade Armor Overdrive to Gamma Overdrive. In this state, Iron Man gains a Gamma Shield and can fire significantly stronger Repulsor Blasts and Unibeams. |
When teaming up with Hulk, releasing Invincible Invincible Pulse Cannon generates a Gamma Shield and heavily infuses the blast, creating a Gamma Pulse Cannon. Its radiation creates a massive damage increase while the projectile flies. |
| Iron Man |
Thor |
Thunder Overdrive |
Enhance Unibeam both in and out of Armor Overdrive. When fired, a ring of volatile lightning energy forms, dealing bonus damage to enemies caught near the beam’s edge. |
When teaming up with Thor, Armor Overdrive cooldown is massively reduced. |
| Spider-Man |
Venom |
Symbiote Bond |
Venom shares a part of his symbiote with Spider-Man, activating their symbiote abilities. Spider-Man can convert the symbiotes into explosive spikes that inflict harm on nearby enemies and relentlessly drive them back. |
When teaming up with Venom, this triggers additional Touch of Klyntar tendrils that continuously tether and damage enemies on top of the base effect. |
| Spider-Man |
Peni Parker |
Parker Power-Up |
Peni Parker whips up a Sticky Spider-Bomb for Spider-Man! Prime it, then toss it before the timer’s up for a blast that damages nearby enemies and attaches a Spider-Tracer to them. If not thrown in time, it explodes on Spider-Man, recharging all Web-Cluster shots. |
When teaming up with Peni Parker, Spider-Tracers applied by Web-Cluster are upgraded. Detonating these upgraded marks generates Bonus Health for Spider-Man. |
| Scarlet Witch |
Jubilee |
Hex Fireworks |
Infuse firework energy into the Dark Seal forcefield, turning it into a Plasmoid Seal, allowing for a secondary blast. After expanding the Plasmoid Seal, pressing the {Ability1} key again while it persists will detonate the fireworks, dealing damage and inflicting Vulnerability. |
When teaming up with Jubilee, Scarlet Witch receives constant healing from the firework energy while using Mystic Projection. |
| Scarlet Witch |
Doctor Strange |
Sorcerers Supreme |
Chthonian Burst is replaced with Mystic Burst upon activation. Hold down the attack button to unleash a rapid, relentless salvo of magical missiles in the target direction. |
When teaming up with Doctor Strange, Scarlet Witch’s maximum total Chaos Energy pool increases, and Chaos Control generates energy much faster when attacking. |
| Winter Soldier |
Elsa Bloodstone |
Expert Instinct |
Securing or participating in a KO grants a stack of Culling Instinct. Each stack reduces the cooldowns of Winter Soldier’s other abilities. All stacks are lost upon defeat. |
When teaming up with Elsa Bloodstone, the Bonus Health generated by Ceaseless Charge is increased. |
| Winter Soldier |
The Punisher |
Timeless Veterans |
Unlocks the Burst Spike ability. Using the bionic arm emits forward electricity, dealing damage and Knocking Back enemies. |
When teaming up with The Punisher, the electric burst applies a Grounded effect and Knocks Back enemies even further. |
| Star-Lord |
Groot |
Flora Munitions |
Gain a new ability to toss Twisted Thorn Seeds forward. Upon landing, they rapidly Sprout and take root, generating Thorn Snares around the area. Enemies stepping on a snare take damage and suffer a Root effect. |
When teaming up with Groot, the number of Thorn Snares deployed increases, and the damage dealt when an enemy steps on them is boosted. |
| Star-Lord |
Adam Warlock |
Star-Soul |
Gain a new ability to place a Telekinetic Beacon. You can teleport back to the location where the beacon is deployed from anywhere on the map. Upon defeat, Star-Lord will cocoon and respawn at the Telekinetic Beacon’s coordinates. |
When teaming up with Adam Warlock, every time Star-Lord participates in a KO, Telekinetic Beacon cooldown is reduced. |
| Blade |
Captain America |
Bleed For Battle |
For every set amount of damage taken, Blade builds a stack of Bloodline Awakening. |
When teaming up with Captain America, taking critical damage instantly triggers the Bloodline Awakening state, gaining bonus stacks while raising the overall stack cap. |
| Blade |
Moon Knight |
Blade of Khonshu |
Perform a heavy forward cleave with the Ancestral Sword while performing a short dash. At the end of the dash, swiftly slash four times, each strike sending a Darkmoon Blade forward. When a Darkmoon Blade hits an enemy, it bounces to nearby targets. |
When teaming up with Moon Knight, each Whirlwind Slash triggered generates one additional Darkmoon Blade. |
| Psylocke |
Cloak & Dagger |
Light & Dark Darts |
Unleash a ring of Light Darts in all directions that damage enemies and restore Psylocke’s Health upon impact, leaving behind a Shadow Domain. Staying inside the domain for a short time will re-enter Stealth. |
When teaming up with Cloak & Dagger, the radius of the Shadow Domain expands, and each time re-entering Stealth, the Light Darts are fired in all directions again. |
| Psylocke |
Emma Frost |
Mental Projection |
Create an illusory projection that automatically dashes forward to use Psi-Blade Dash, while Psylocke enters Stealth. If Psylocke attacks, the illusion mimics her strikes. |
When teaming up with Emma Frost, Psylocke’s mental powers are elevated, allowing her to reactivate the ability to instantly swap places with her illusion. |
| Wolverine |
Gambit |
Pair of Threes |
Upon activation, Wolverine receives Kinetic Enhancement, gaining increased Movement Speed and a Jump Boost. Attacking enemies applies Kinetic Particles that detonate after a short delay for bonus damage. The effect lasts for duration. |
When teaming up with Gambit, Wolverine receives Continuous Healing for the entire duration of the ability. |
| Wolverine |
Cyclops |
Blast Slash |
Activation extends the attack range of Savage Claw and Berserk Claw Strike. Vicious Rampage is replaced with Kinetic Claws, granting a brief forward lunge that unleashes a flurry of slashes around. |
When teaming up with Cyclops, Blast Slash is permanently active. |
| Iron Fist |
White Fox |
Kumiho Palm |
Hitting an enemy with Yat Jee Chung Kuen provides a burst of healing to nearby allies. |
When teaming up White Fox, the lock-on distance for Yat Jee Chung Kuen is significantly increased. |
| Iron Fist |
The Thing |
Iron & Stone |
Unleash a powerful uppercut to Launch Up enemies. |
When teaming up The Thing, unleashing the uppercut can be chained directly into a sweeping leg sweep for a follow-up attack. |
| Phoenix |
Hela |
Circle of Life |
Psionic Detonation is replaced by Phoenix Netherfire, applying a Telekinetic Mark to the targeted location. Upon hitting, it triggers an initial small explosion that briefly Stuns enemies, followed by two larger explosions that apply a Healing Reduction effect. Every single blast inflicts Sparks onto the enemies. |
When teaming up with Hela, every blast in the sequence applies multiple stacks of Sparks to enemies caught within. |
| Phoenix |
Rogue |
Telekinetic Beatdown |
Fire a telekinetic shockwave forward. If it lands, the Phoenix Force rushes the enemy and delivers a powerful punch. If there are other targets nearby, the Phoenix Force rapidly blinks between them to strike them as well, inflicting Sparks on each victim while healing Phoenix. |
When teaming up with Rogue, the width of the telekinetic shockwave expands, and the Phoenix Force’s target detection range is increased. |
| Daredevil |
Iron Fist |
Comprehensive Defense |
Objection! is enhanced. Whirling billy clubs now damage all enemies in range while deflecting Projectiles from all directions. Successfully deflecting attacks recovers Fury. |
When teaming up with Iron Fist, Daredevil passively recovers Health for the entire duration of the ability. |
| Daredevil |
Black Widow |
Devilish Affair |
Swings Devil’s Chain in a criss-cross pattern, dealing damage to enemies in front and inflicting a Slow. |
When teaming up with Black Widow, the damage radius is expanded, and landing hits recovers Fury. |
| Deadpool |
Gambit |
Gumbo Chimichangas |
Activate for kinetic energy, propelling Deadpool in a forward leap. Upon landing, he scatters a ring of kinetically charged chimichangas that deal damage to enemies. |
When teaming up with Gambit, the kinetic energy causes Deadpool’s landing to inflict a Stun effect on enemies in the blast radius. |
| Deadpool |
Hela |
Hel-Yeah, Honey |
Receive upgrades from Hel, allowing the Desert Eagles or Katanas to be upgraded one additional time. Hel-Yeah Desert Eagles: Duelist and Vanguard gain pierce, and the thought bubbles transform into homing death-rattle bubbles. Strategist death-rattle bubbles also home in on allies, exploding to provide healing. Hel-Yeah Katanas: Every strike injects undead energy into the enemy. Hitting an enemy three times with the Katanas detonates the energy, dealing percentage-based true damage scaling off their max Health. |
When teaming up with Hela, BOTH the Desert Eagles and Katanas can be upgraded one extra time. |
| Elsa Bloodstone |
Devil Dinosaur |
Prehistoric Trap |
After deploying the Smoky Snare trap, Diablo will monitor the area. If enemies approach, Diablo Immobilizes and Damages them. He also releases a lethal gas, causing continuous area damage. |
When teaming up with Devil Dinosaur, Elsa can store and deploy two Smoky Snares. |
| Elsa Bloodstone |
Deadpool |
Loudmouth Mercs |
Living Bullet changes to special rounds that Taunt targets with Deadpool’s chatter, while Slowing, and damaging nearby enemies over time. After a timer, the bullet auto-recalls, healing Elsa based on the damage dealt while adding one extra gauge block to her Inherited Instinct passive cap. |
When teaming up with Deadpool, Deadpool breaks the fourth wall, significantly boosting Instinct acquisition rate. |
| Black Cat |
Spider-Man |
Binding Ties |
Turn of Fortune is replaced by Spider-Web Grapple, which has 2 charges. Landing the grapple on an enemy steals Fortune and applies a Spider-Tracer. If Black Cat hits an enemy carrying a Spider-Tracer with any other ability, she triggers the mark to deal bonus damage. |
When teaming up with Spider-Man, using Spider-Web Grapple to hit an enemy already marked with a Spider-Tracer temporarily Immobilizes them in place. |
| Black Cat |
Black Panther |
Feline Alliance |
Taking damage accumulates Vibranium Energy. Upon reaching a specific threshold, Black Cat can unleash a violent explosion, damaging and Knocking back surrounding enemies while gaining a brief Speed Boost and Bonus Health. |
When teaming up with Black Panther, this explosion is no longer restricted by the energy threshold and can be triggered at any time. |
| Cyclops |
Gambit |
Kinetic Kin |
Hitting an enemy with Ricochet Force summons the Phoenix Force to ignite them, causing continuous burn damage over a set duration. Hitting an ignited target with Optic Blast or Concussive Beam instantly triggers a percentage of the remaining burn damage as a single burst. |
When teaming up with Phoenix, Spark detonations reduce the cooldown of Ricochet Force. |
| Cyclops |
Phoenix |
Slim & Red |
Release stored kinetic energy to enter an enhanced state for a duration. While active, Cyclops gains significantly increased movement speed and jump height. |
When teaming up with Gambit, during the enhanced state, the attack speeds for both Optic Blast and Concussive Beam are increased. |
| Namor |
Luna Snow |
Chilling Charisma |
Gain a new ability to summon a Frost Tide forward. The wave damages, Pushes Back, and inflicts a Slow on all enemies hit. |
When teaming up with Luna Snow, the Frost Tide gains 1 charge and crashes down upon reaching its maximum range, dealing area damage and Slowing enemies caught near the endpoint. |
| Namor |
Hulk |
Gamma Monstro |
Summon an extra Gamma Monstro that continuously damages the nearest enemy. Upon landing critical hits, the Gamma Monstro gains increased Attack Speed. Hitting an enemy with Wrath of the Seven Seas prompts it to fire a powerful beam. |
When teaming up with Hulk, casting Blessing of the Deep creates a water barrier infused with Gamma energy. Standing inside accelerates the Gamma Monstro cooldown and grants it a Damage Boost. |
| Mister Fanstastic |
Rocket Raccoon |
Fantastic Amplifier |
Equips the Fantastic Amplifier. For the duration, Mister Fantastic’s maximum Elasticity is increased, and he can actively enter Inflation State. |
When teaming up with Rocket Raccoon, Brainiac Bounce Launches hit enemies. |
| Mister Fantastic |
The Thing |
Clobberin’ Research Dept. |
In brawler stance, Stretch Punch becomes a charged ability, firing a forward Brawling Punch. Hitting an enemy grants Bonus Health scaling with damage, and a full charge Launches hit enemies. |
When teaming up with The Thing, while in the brawling stance, Distended Grip also becomes a charged ability, slamming down a Distended Hammer. Hitting enemies grants Bonus Health based on damage, and Launches enemies at full charge. |
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