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Electronic Arts used several well-known AI tools to accelerate the development of Battlefield 6.
Fast Company recently touted a list of innovative gaming companies for 2026. Nintendo, Embark Studios (makers of ARC Raiders), and Electronic Arts were included.
When discussing Electronic Arts, it is noted that a key part of developing Battlefield 6 was the Voice2Face software. This is a speech-to-animation system that converts recorded dialogue into high-quality, lip-synced facial animation. For all of the game’s cutscenes, EA reportedly used the technology for blocking animation. Additionally, 30% of the final animated speech was created using the AI software.
AI Was Also Used for Character Model Adjustments in Battlefield 6
Furthermore, the article states that Electronic Arts used FaceRig to accelerate character face creation. It’s noted that EA integrated FaceRig with Autodesk’s Maya and Flow, turning a process that used to take approximately 2 weeks into one that now takes only hours.
Battlefield has been a very successful game. In fact, EA saw a near 40% increase in its year-over-year net bookings, largely due to the success of the game at the tail end of 2025. Additionally, the game was named the best-selling title of 2025. Learn more about that here.
How do you feel about this news concerning the use of AI tools in the development of Battlefield 6? Where do you think the line is regarding egregious use of AI in game development? Sound off in our official Discord server. Also, don’t forget to sign up for our weekly newsletter.
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