7 Best Weapons In Warhammer 40,000: Space Marine – Master Crafted Edition, Ranked


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Summary

  • The Kraken Bolter & Autocannon are powerful weapons in Warhammer 40,000: Space Marine – Master Crafted Edition.
  • The Jump Pack enhances gameplay by offering a powerful attack and increased durability.
  • The Vengeance & Melta Gun provide unique abilities in the game, ideal for different combat situations.

Warhammer 40,000: Space Marine 2 felt like a miracle when it was released in 2024. Fans of the 2011 original thought they would never get a sequel until then, and thanks to the success of the second game, Saber Interactive is going to make a third one. On top of that, the first game has been gloriously remastered and dropped on Xbox Game Pass.

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Warhammer 40,000: Space Marine – Master Crafted Edition doesn’t offer many new bells and whistles beyond improved visuals, but it’s good to see it appear on modern consoles again. One of the best things about the core game is the weapons, which are unlocked through the campaign, so there are no secrets to unlock. Let’s go through and see how players can wreak havoc on the Ork armies of the future by ranking the best weapons in Warhammer 40,000: Space Marine – Master Crafted Edition based on their power and usefulness.

7

Kraken Bolter

A One-Handed Rifle

Kraken Bolter weapon in Warhammer 40,000 Space Marine

Players will get the Bolter gun almost right away when they start the campaign, and they are a Space Marine’s greatest friend. The Bolter is a decent gun, but there is an upgraded version players will find later on called the Kraken Bolter, which does slightly more damage.

Overall, Bolters will mow through Orks and other enemies decently, but they won’t do much against elite enemies, making them one of the weaker but still useful guns in Warhammer 40,000: Space Marine – Master Crafted Edition.

6

Autocannon

Limited Time Destruction

Looking at the Autocannon weapon in Warhammer 40,000 Space Marine

There are three different types of turret guns that players can mount in the game, including the Plasma Cannon, Heavy Bolter, and Autocannon. Like most Halo games, players can rip the turrets from their mounts and then carry them around for a limited time. Once players pass a certain threshold in the story, these weapons will be dropped, but there is no ammo depletion to worry about before that.

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All three turrets are useful, and they are typically placed in areas where the game knows players are going to them. Among the three options, though, the Autocannon is a supremely powerful gun that looks and sounds monstrous, but in a good way.

5

Jump Pack

Look Out Below

Jump Pack weapon in Warhammer 40,000 Space Marine

The Jump Pack is technically more of a support piece of armor, but since it is limited like the game’s turrets and there is a badass attack associated with it, the Jump Pack will count here. Players will be able to put it on for limited times in the story, and even though Captain Titus and his fellow Space Marines are already god-like, the Jump Pack will make Captain Titus even more indestructible.

Players will rocket into the air and then slam back down again with whatever melee weapon they are holding. No matter what weapon it is, the destruction will create a huge damage radius, but the best combo involves the Thunder Hammer, which is usually paired with the Jump Pack in the later half of Warhammer 40,000: Space Marine – Master Crafted Edition anyway.

4

Vengeance

A Well-Timed Explosive

Vengeance weapon in Warhammer 40,000 Space Marine

The Vengeance gun has no parallels in the game because it is basically a grenade launcher, but the ammo does not explode on its own. Instead, it will stick to surfaces, from walls to enemies like Orks, and then explode once detonated.

The best thing to do is set a trap for an oncoming horde and then detonate that trap when they arrive. It has a limited range, so it’s not great for some of the more elite-type enemies that like to keep their distance, like the various wizard-type enemies. Still, the Vengeance weapon rules and players are going to literally have a blast with it.

3

Melta Gun

Using The Fire Force

Melta Gun weapon in Warhammer 40,000 Space Marine

The Melta Gun is like a combination of a Flamethrower and a shotgun in a typical shooter. Flames will ignite and charge this gun, and when it fires, it will create a force-like wave that damages and knocks enemies back. It doesn’t have that satisfying flamethrower or shotgun sound associated with it, but the results of the Melta Gun cannot be denied.

It is best used against crowds to repel multiple enemies or in close combat against an elite foe. Like the Vengeance gun, there is nothing like the Melta Gun in the game, but the two weapons do occupy the same space in the weapon wheel, so players will have to make a choice between them.

2

Lascannon

Blast Through Wizards And Orks With Ease

Lascannon weapon in Warhammer 40,000 Space Marine

Every good shooter needs a sniper rifle, and there are two types of sniper rifles available in Warhammer 40,000: Space Marine – Master Crafted Edition. Players will get the Stalker Bolter relatively early on, which does decent damage, has a good zoom, and the ammo capacity is rock solid. The Lascannon can be acquired much later and is more powerful, but it carries less ammo.

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Even with the limited ammo capacity, players will want to keep the Lascannon in their weapon wheel because it can destroy an elite enemy in just a few hits, or even stun one to set up a melee-based kill. If Warhammer 40,000: Space Marine – Master Crafted Edition were a more modern game, the animation for the Lascannon would assuredly blast a hole through an enemy for bloody and comedic effect.

1

Chainsword

Rip And Tear

Chainsword weapon in Warhammer 40,000 Space Marine

There are three types of melee weapons in the game, or four if we’re including the tutorial knife that is quickly ditched. Players will first find the Chainsword, which is literally a chainsaw attached to a massive blade. Then they can obtain the Power Axe, followed by the aforementioned Thunder Hammer, which is normally paired with the Jump Pack. However, players can equip the Thunder Hammer at any time, unlike the Jump Pack.

All of the melee weapons are great, but the Chainsword is just too iconic to the Warhammer series and this game in particular. Sawing through Orks or other enemies never gets old with the Chainsword, and players are going to be using it a lot to deal with crowds or to heal.


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