Graves, Fizz, Nami, and Nautilus Confirmed for League Classic


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Riot Games has confirmed that the next batch of champions for League of Legends Classic will be Fizz, Graves, Nami, and Nautilus.

League Classic just got five new Demacian champions, with Fiora, Galio, Poppy, Shyvana, and Xin Zhao added in Patch 26.18.

And now, Riot is adding a Bilgewater-themed champion pack, playable now on the PBE before its September 23 release in the next update.

Though, out of the upcoming champions, Graves is the only one with a significantly different kit in modern LoL.

Graves

  • [P] True Grit
    • Graves gains ([1-3]) bonus Armor and Magic Resist every second he remains in combat (stacks up to 10 times).
    • Graves is treated as in combat if he has dealt or taken damage in the last 3 seconds.
  • [Q] Buckshot
    • 13/11.25/9.5/7.75/6]s
    • [60/70/80/90/100] Mana
    • Shoots three bullets in a cone, each dealing ([60/95/130/165/200]+80% bonus) physical damage to all enemies in their path.
    • Enemies hit with multiple bullets take ([21/33.25/45.5/57.75/70] +28% bonus) damage from each additional bullet.
  • [W] Smoke Screen
    • [26/24/22/20/18]s
    • [70/75/80/85/90] Mana
    • Deals ([60/110/160/210/260]+60%) magic damage on impact and creates a smoke cloud that lasts 4 seconds. Enemies inside the cloud are Slowed by [15/20/25/30/35]% and have their sight radius reduced.
  • [E] Quickdraw
    • [16/15/14/13/12]s
    • 50 Mana
    • Dashes forward, gaining [30/40/50/60/70]% increased Attack Speed for 4 seconds. Basic attacks lower the cooldown of
    • Quickdraw by I second.
  • [R] Collateral Damage
    • [100/80/60]s
    • 100 Mana
    • Fires an explosive shell that deals [250/350/450] +140% bonus) physical damage to enemies it hits or passes through. After hitting an enemy Champion or reaching the end of its range, the shell explodes, dealing ([140/250/360]+120% bonus) physical damage in a cone.

Fizz

  • [P] Nimble Fighter
    • Fizz’s dexterity allows him to move through units and take ([4-14]) less damage from basic attacks.
  • [Q] Urchin Strike
    • [8/7.5/7/6.5/6]s
    • [50/55/60/65/70] Mana
    • Fizz dashes through his target, dealing normal attack damage plus ([10/25/40/55/70]+60%) magic damage. This ability can trigger on-hit effects.
  • [W] Seastone Trident
    • [7/6/5/4/3]s
    • 40 Mana
    • Passive: Fizz’s attacks rend his enemies, dealing ([30/40/50/60/70] +35%) plus [4/5/6/7/8]% of the target’s missing health as magic damage over 3 seconds. (Max 300 vs. minions).
    • Active: For 5 seconds, Fizz’s attacks deal an additional ([10/15/20/25/30]+35%) magic damage on hit and apply Grievous Wounds to his target, reducing incoming healing by 50%.
    • Grievous Wounds: Reduces the effectiveness of Healing and Regeneration effects.
  • [E] Playful / Trickster
    • [16/14/12/10/8]s
    • [90/100/110/120/130] Mana
    • Fizz hops toward your cursor onto his spear, becoming untargetable, and then slams the ground dealing ([70/120/170/220/270] +75%) magic damage to nearby enemies and Slowing them by [40/45/50/55/60]% for 2 seconds.
    • Reactivating this ability while Fizz is on top of his spear causes Fizz to jump again towards your cursor and deal ([70/120/170/220/270] +75%) magic damage in a smaller area to enemies nearby, instead of slamming the ground.
  • [R] Chum the Waters
    • [120/100/80]s
    • 100 Mana
    • Fizz releases a magical fish toward a location that can bind itself onto enemy champions, Slowing their movement by [50/60/70]% by 1.5 seconds. If the fish misses an enemy champion, it will remain on the ground for a brief time, binding to any enemy champion walking over it.
    • After 1.5 seconds, a shark erupts from the earth, dealing ([200/325/450]+100%) magic damage in a large area, Knocking Up the target the fish is attached to, Knocking other enemies aside and Slowing all enemies hit by [50/60/70]% for 1.5 seconds.

Nami

  • [P] Surging Tides
    • When Nami’s abilities hit allied champions, they gain 40 Movement Speed for 1.5 seconds.
  • [Q] Aqua Prison
    • [12/11/10/9/8]s
    • 60 Mana
    • Sends a bubble towards a targeted area, dealing ([75/130/185/240/295]+65%) magic damage to enemies, and stunning them for 1.5 seconds
  • [W] Ebb and Flow
    • 105
    • [70/85/100/115/130] Mana
    • Unleashes a stream of water that bounces back and forth between allies and enemies.
    • On Ally Hit: Heals ([65/95/125/155/185] +30%) health and will bounce to a nearby enemy champion.
    • On Enemy Hit: Deals ([70/110/150/190/230]+30%) magic damage and bounces to a nearby allied champion.
    • Bounces to each target only once, and hits up to 3 targets. The damage is reduced by 30% and the healing is reduced by 15% each bounce.
  • [E] Tidecaller’s Blessing
    • 11s
    • [55/60/65/70/75] Mana
    • Empowers an allied champion for 6 seconds or 3 basic attacks. The ally’s basic attacks deal ([25/40/55/70/85] +20%) bonus magic damage and Slow the target by [15/20/25/30/35]% for | second.
  • [R] Tidal Wave
    • [120/110/100]s
    • 100 Mana
    • Summons a Tidal Wave from Nami’s position.
    • The Tidal Wave Knocks Up enemies and Slows them by [50/60/70]%, dealing ([150/250/350]+70%) magic damage. The duration of the Slow increases based on how far the Tidal Wave has travelled, with a minimum duration of 2 seconds and a maximum of 4 seconds.

Nautilus

  • [P] Staggering Blow
    • Nautilus’ first Attack against a target deals ([8-110]) bonus physical damage and Roots them for
    • ([0.5-1]) seconds.
    • This effect has a 12 second cooldown.
  • [Q] Dredge Line
    • [18/16/14/12/10]s
    • [60/70/80/90/100] Mana
    • Nautilus hurls his anchor forward. If it hits an enemy, Nautilus drags himself and the target together, dealing (60/105/150/195/240]+75%) magic damage and Stunning them briefly.
    • Hitting terrain instead Pulls Nautilus forward and reduces this ability’s cooldown by 50%.
  • [W] Titan’s Wrath
    • 24s
    • 80 Mana
    • Nautilus surrounds himself with dark energies, granting him ([100/150/200/250/300] +10% bonus) Shield for 10 seconds.
    • While the Shield persists, Nautilus’ Attacks deal ([40/55/70/85/100]+40%) magic damage over 2 seconds to the target and surrounding enemies.
  • [E] Riptide
    • 10s
    • [60/70/80/90/100] Mana
    • Nautilus slams the ground, creating three explosions that each deal ([60/100/140/180/220] +50%) magic damage and Slow enemies by [30/35/40/45/50 ]% decaying over 2 seconds.
    • A unit can be hit by more than one explosion, but they take ([30/50/70/90/110]+25%) magic damage from additional explosions.
  • [R] Depth Charge
    • 100s
    • 100 Mana
    • Nautilus fires a shockwave that chases an enemy champion, dealing ([ 200/325/450]+80% magic damage, Knocking Up and Stunning them for [1/1.5/2] seconds. Other enemies hit by the shockwave are also Knocked Up, Stunned and take ([125/175/225] +40%) magic damage.

Which Bilgewater champion are you most excited to try in Classic? Let us know on the Insider Gaming Discord.


Additionally, see all the balance changes from LoL 26.18 Patch Notes. And for even more Insider Gaming delivered directly to your inbox, sign up for our newsletter.

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