A new season means a new meta and new characters you need to play, if you don’t already. Marvel Season 10 switches things up by buffing and nerfing the character roster and also making wholesale changes in the Season 10 update—and there’s a ton of patch notes to check out.
You can never get too comfortable in a live-service game, as changes are more inevitable than Thanos. Marvel Rivals Season 10 once again sees sweeping changes across the board, and you can check out every tweak and shake-up NetEase has decided upon.
Marvel Rivals Season 10 Patch Notes August 8

Here’s the complete rundown of the Marvel Rival Season 10 patch notes coming in the update.
‘ADJUSTMENTS
A new wave of adjustments is on the way. Scarlet Witch is weaving a completely new curse, Black Cat is tweaking her phantom-like finesse, Wolverine’s rage is getting even sharper, and the entire Strategist roster is seeing a shift in how they generate Ultimate Energy.
Let’s dive in and see how the game is changing!
GLOBAL CHANGES
Strategists:
Reduce healing-to-energy conversion from 70% to 65%.
Reduce damage-to-energy conversion from 55% to 50%.
VANGUARD
Angela
Asgard’s assassin is dialing down the durability of her trickster team-up.
– When selecting the Team-Up with Loki, reduce the maximum damage the illusions can take from 250 to 150.
Captain America
The First Avenger is beefing up his stamina and keeping his throws hitting hard all the way through.
– Increase base Health from 300 to 350.
– Remove Vibranium Energy Saw bounce damage falloff.
– When selecting the Team-Up with Thor, increase Voltaic Union duration from 7s to 10s.
– When selecting the Team-Up with Winter Soldier, slightly increase movement speed after using Stars Aligned.
Deadpool (Vanguard)
The Merc with a Mouth is tweaking his shooters and surviving his own bans with better healing.
– Dual Desert Eagles & Dual Desert Eagles – Upgraded Damage Falloff: Adjust maximum Damage Falloff at 30m from 50% to 75%
– Increase healing gained during The Ban Hammer and The Ban Hammer – Upgraded from 25/s to 35/s. Increase Bonus Health gained when releasing The Ban Hammer (Ultimate Ability) and The Big Test (Ultimate Ability) from 200 to 300..
– Upgrade! Reduce experience required for every “Upgrade!” to 75% of the original values.
Devil Dinosaur
Our prehistoric pal is beefing up his bite and making a bigger splash when he teams up!
– Increase Bleed duration stacked on enemies per Impact Beam hit from 0.5s to 1s.
– Increase Bleed damage from 0.75% to 1.2%.
– When selecting the Team-Up with Punisher, increase Primal Punishment projectile speed from 120m/s to 150m/s.
Doctor Strange
The Sorcerer Supreme is manifesting faster munitions and spinning maelstroms with no drop-off alongside the Green Goliath.
– Increase Daggers of Denak projectile speed from 60m/s to 80m/s and reduce attack interval between casts from 0.9s to 0.8s.
– When selecting the Team-Up with Hulk, remove Gamma Maelstrom spell field damage falloff.
Emma Frost
The White Queen is stepping up her resilience and stretching her telepathic reach.
– Increase base health from 650 to 675.
– Increase the range of Telepathic Pulse from 18m to 20m.
– Increase Carbon Crush dash distance from 7m to 8.5m.
Groot
Our favorite Flora Colossus is growing even tougher roots.
– Increase Bonus Health gained when awakening an Ironwood Wall from 40 to 50.
Magneto
The Master of Magnetism is scaling back his defenses and his chaotic collaboration.
– Reduce base health from 650 to 600.
– Reduce Metal Bulwark and Iron Bulwark Shield Value from 250 to 200.
– When selecting the Team-Up with Scarlet Witch, increase Metallic Chaos cooldown from 12s to 18s.
– During Metallic Chaos, reduce Chaos Greatsword spell field damage from 40 to 35 (total single-strike damage reduced from 85 to 80).
– Enhanced Effect: Reduce Mag-Cannon single projectile damage from 20 to 10 (total single-shot damage reduced from 45 to 35).
Peni Parker
SP//dr’s speeding up the web-slinging and losing the sluggishness while doing it.
– Reduce Cyber-Web Cluster firing interval from 0.3s to 0.25s.
Remove the self-slow effect when firing Cyber-Web Clusters.
– When selecting the Team-Up with Black Panther, reduce Vibranium Mech cooldown from 20s to 15s.
Enhanced Effect: Reduce Cyber-Web Cluster firing interval from 0.2s to 0.18s.
Rogue
The southern belle is absorbing more punishment and siphoning extra vitality from the frontline.
– Increase Regenerative Shield capacity from 250 to 275.
– Increase Energy regeneration speed while Defensive Stance is inactive from 15/s to 25/s.
– Increase Energy consumption speed while Defensive Stance is active from 50/s to 60/s (Increase Defensive Stance effect coverage rate from 23% to 30%).
– Increase the Maximum Health gained when using Ability Absorption on a Vanguard from 125 to 150.
The Hood
The mystic mobster is shedding some bulk and finding his barrier slightly less impenetrable.
– Reduce base health from 600 to 550.
– Increase Mantle of Oblivion cooldown from 10s to 12s.
– Reduce Abyssal Veil Damage Reduction ratio against enemy projectiles from 35% to 20%.
– Reduce Damage to Bonus Health conversion during Demon of the End (Ultimate Ability) from 60% to 50%.
– When selecting the Team-Up with Moon Knight, Enhanced Effect: Increase the detection range for The Hood’s bullets bouncing off enemies after passing through the Lunar Barrier from 3m to 6m when the Team-Up is active.
The Thing
The ever-lovin’ blue-eyed Thing is taking a small hit to his bulk and adjusting his brawling cadence.
– Reduce base health from 750 to 725.
– Adjust Stone Haymaker damage from 55 + 10% target’s maximum Health to 55 + 8% target’s Maximum Health (When attacking a 600 Health enemy, damage is reduced from 115 to 103).
– Increase Yancy Street Charge cooldown from 10s to 12s and reduce spell field duration from 5s to 4s.
– When selecting the Team-Up with Human Torch, increase Two-in-One cooldown from 15s to 18s, and reduce its duration from 10s to 8s.
Thor
The God of Thunder is fortifying his godly physique and making his realm hurt even more to cross.
– Increase base Health from 300 to 325.
– Increase damage to enemies crossing the boundary after casting Lightning Realm from 40 to 50.
– When selecting the Team-Up with Angela, reduce Divine Armory cooldown from 20s to 15s.
DUELIST
Black Cat
The feline thief is trading pure invulnerability for damage reduction and she’s stalking with a little more visibility.
– Remove the invincibility effect during Phantom Pursuit. New Effect: Now grants 50% Damage Reduction and Unstoppable while casting Phantom Pursuit.
– Reduce Fortune consumed to cast Phantom Pursuit from 300 to 250, and reduce Fortune gained when hitting enemies from 150 to 125.
– Increase Helmet of Hades duration from 2s to 3s and adjust Movement Boost decay from 2s to 3s. New Effect: When using the Helmet of Hades, Black Cat’s movement trail will now be visible, and her full form will be revealed periodically.
– Increase the volume of Black Cat’s footstep sound effects.
– When selecting the Team-Up with Black Panther, add New Effect: Upon hitting an enemy with the ability, gain 50 Fortune per enemy hit, capped at 100.
Black Widow
The master spy takes a slight hit to her long-range lethality and her ultimate frequency.
– Red Room Rifle Damage Falloff: Adjust maximum Damage Falloff at 40m from 75% to 65%.
– Increase the energy cost of Assassin’s Focus (Ultimate Ability) from 2800 to 3100.
Blade
The Daywalker is stacking up more bloodline potential, even when the First Avenger is just standing by.
– When selecting the Team-Up with Captain America, Base Effect: Gain 2 additional maximum stacks of Bloodline Awakening.
– Enhanced Effect: Increase the extra maximum stacks gained during Bloodline Awakening from 2 to 4.
Elsa Bloodstone
The monster hunter is re-calibrating her elephant gun and trimming her momentum-based vitality.
– Adjust Monster-Piercer damage per shot from 13 + 0.8% of Maximum Health to 12 + 0.8% of Maximum Health.
– Reduce Bonus Health gained after casting Helix Advance and Ruthless Pursuit from 30 to 25.
– When selecting the Team-Up with Devil Dinosaur, increase Smoky Snare cooldown from 12s to 15s.
Deadpool (Duelist)
The merc is doing what he does best: shooting harder and leveling up faster.
– Increase Dual Desert Eagles – Duelist single shot damage from 38 to 42.
– Upgrade! Reduce experience required for every “Upgrade!” to 75% of the original values.
Iron Fist
The martial artist is putting more punch in his Jeet Kune Do and making his ultimate easier to unleash.
– Increase damage for the first four strikes of Jeet Kune Do from 35 to 38, and the fifth hit from 55 to 60.
– When selecting the Team-Up with The Thing, Iron Fist can now chain the existing Enhanced Effect follow-up after his first hit without needing The Thing present.
– Increase the Team-Up skill cooldown from 8s to 12s.
– Enhanced Effect: Increase the damage dealt to enemies by the enhanced second hit from 45 to 50.
– Reduce the energy cost of Living Chi (Ultimate Ability) from 3400 to 3100.
Magik
The ruler of Limbo is finding her portal synergy a little more taxing on her demonic summons.
– When selecting the Team-Up with The Hood, increase Void Pentagram cooldown from 15s to 20s.
– Enhanced Effect: Reduce the Limbo Demon Health Boost from 100 to 25 (total Health reduced from 200 to 125).
Mister Fantastic
Reed is getting elastic, letting you freely toggle his brawler stance and snap out quicker punches.
– When selecting the Team-Up with The Thing, adjust Clobberin’ Research Dept. to be a toggle ability, allowing Mister Fantastic to turn it on and off freely.
– After entering the brawler stance, reduce Brawling Punch full charge time from 1s to 0.75s, increase damage at 0 charge from 55 to 65, and remove the Launch effect from the fully charged punch.
Namor
The Sub-Mariner is hitting harder with his trident and calling forth a chilly twist with his idol.
– Increase Trident of Neptune damage per shot from 75 to 80.
– When selecting the Team-Up with Hulk, reduce Gamma Monstro cooldown from 30s to 25s, and increase its single-hit damage from 5 to 5.5.
– When selecting the Team-Up with Luna Snow, replace Namor’s Monstro Spawn with Frozen Spawn. Damage remains the same, but the Frozen Spawn attacks apply a 15% slow effect on hit, lasting 1s.
Psylocke
The psychic ninja is focusing her crossbow spread and speeding up her shurikens.
– Slightly reduce Psionic Crossbow projectile spread.
– Increase Wing Shurikens projectile speed from 120m/s to 150m/s and increase damage per individual shuriken from 9 to 10.
Scarlet Witch
Wanda is weaving an entirely new curse and siphoning life from the chaos she creates.
– New Ability – Scarlet Hex: Upon casting, Scarlet Witch unleashes a magic shockwave in a 20m long, 8m wide rectangular area in front of her, dealing 40 damage to enemies caught inside and applying a Chaos Mark.
– Add New Passive Ability: When Scarlet Witch deals damage to enemies bearing a Chaos Mark, 25% of the damage converts into Bonus Health for herself, up to a cap of 50.
– Reduce Chaos Control damage from 85/s to 75/s. Chaos Control now deals identical damage to all enemies bearing a Chaos Mark within a 20m, 120° cone shape in front of her.
– Reduce Chthonian Burst cast interval from 0.5s to 0.4s (DPS to enemies increased from 160 to 200).
– Adjust Dark Seal effect: Instead of periodically stunning enemies within range, it will now only apply a stun effect upon the initial detonation, lasting 0.3s. While the Dark Seal spell field is active, it continuously deals 20/s damage and applies a 30% slow effect to enemies inside it. Simultaneously, the Dark Seal constantly applies Chaos Marks to enemies within the field.
– Reduce movement speed boost gained during Mystic Projection from 50% to 35%.
– Adjust Reality Erasure (Ultimate Ability): During the cast wind-up, continuously deal damage to enemies within a 15m radius, scaling up from 50 to 80 over 4s. Additionally, during this time, she has a small chance to be immune to incoming damage.
– When selecting the Team-Up with Jubilee, Enhanced Effect: Reduce healing received during Mystic Projection from 42/s to 30/s.
Spider-Man
Your friendly neighborhood web-slinger is bringing combos faster and teaming up with Peni more frequently.
– Reduce Amazing Combo cooldown from 2s to 1s.
– When selecting the Team-Up with Peni Parker, reduce Parker Power-Up cooldown from 15s to 10s.
Star-Lord
The legendary outlaw is getting a bit more durable and keeping his blasters deadlier at a distance.
– Increase Regenerative Shield capacity from 100 to 125.
– Element Guns Damage Falloff: Adjust maximum Damage Falloff from 50% at 25m to 60% at 20m.
– Increase energy regeneration speed for Rocket Propulsion; reduce time needed to fully recharge energy from 18s to 15s.
– Increase Blaster Barrage damage from 75/s to 80/s.
Winter Soldier
Bucky is slowing down his high-voltage recharge and reeling in some synergy stamina.
– Increase time required for a single charge of Tainted Voltage from 5s to 6s.
Reduce the slow effect applied upon Tainted Voltage hitting an enemy from 35% to 25%.
– When selecting the Team-Up with Elsa Bloodstone, Enhanced Effect: Reduce Bonus Health generated by Ceaseless Charge from 70 to 55 while the Team-Up is active.
Wolverine
Logan’s claws are tearing through targets with more baseline ferocity, while his healing holds its ground.
– Increase Savage Claw base damage dealt per hit from 15 to 18 and increase Percentage Damage for each point of Rage from 1.5% + 0.057% to 1.5% + 0.062%.
– Adjust Bonus Health provided upon triggering Regenerative Healing Factor to be no longer affected by current Rage, standardizing to a flat 300 Bonus Health.
– When selecting the Team-Up with Cyclops, increase Percentage Damage dealt per Kinetic Claws hit for each point of Rage from 0.01% to 0.012%.
STRATEGIST
Cloak & Dagger
The duo of light and dark are bringing their combat utility down just a notch.
– In Cloak form, reduce the Vulnerable effect applied to enemies hit by Terror Cape from 28% to 20%.
– In Dagger form, reduce the area healing provided after a Lightforce Dagger hits from 25 to 20.
– When selecting the Team-Up with Luna Snow, reduce Frozen Haven ice shield duration from 2.5s to 2s.
Deadpool (Strategist)
Strategic-pool is getting a health bump to survive his own silly ideas.
– Increase base Health from 250 to 275.
– Reduce Deadpool In Your Area – Strategist and Deadpool In Your Area – Strategist Upgraded cooldown from 12s to 10s.
– Upgrade! Reduce experience required for every “Upgrade!” to 75% of the original values.
Gambit
The Cajun card-sharp is shuffling the deck on his explosive knock-ups with Magneto.
– When selecting the Team-Up with Magneto, adjust the Favorable Odds ability effect: it now only triggers a Launch effect once upon exploding against the environment or a character, removing the previous persistent Launch effect while the spell field is active.
Invisible Woman
Sue is securing her camouflage; stray shots won’t break her cover right out of the gate.
– Reduce Orb Projection healing on return from 45 to 40.
– Adjust Veiled Step: For the first 1s after entering Invisible state, taking damage will no longer break stealth.
Jeff the Land Shark
It’s Jeff! And he’s bringing meatier splashes and a much deeper healing pool to dive into.
– Increase Joyful Splash healing amount from 130/s to 140/s.
– Increase Aqua Burst projectile speed from 100m/s to 150m/s and increase projectile damage from 25 to 30.
– After casting It’s Jeff! (Ultimate Ability), increase the healing pool’s provided healing amount from 100/s to 130/s.
Loki
The God of Mischief is leaning into trickery to keep himself perfectly hale.
– Increase Mystical Missile healing amount from 10 to 15.
– After casting Deception, increase continuous self-healing during stealth from 20/s to 30/s.
Luna Snow
The K-Pop star is chilling out with improved self-healing but parting ways with a foxy cleanse.
– Increase self-healing provided by Cryo Heart from 30/s to 35/s.
– When selecting the Team-Up with White Fox, remove the self-cleanse effect applied when summoning the spirit fox.
Mantis
Mantis is tweaking her life energy flow, focusing her big boosts on her cosmic connection.
– Increase charge time for a single Life Orb from 3s to 4s.
– When selecting the Team-Up with Star-Lord, reduce Healing Flower’s healing amount from 12 + 3% target’s Maximum Health per/s to 10 + 3% target’s Maximum Health per/s.
– Reduce the enhanced Healing Flower’s healing from 15 + 3.5% target’s Maximum Health per/s to 10 + 3.5% target’s Maximum Health per/s.
– When selecting the Team-Up with Adam Warlock, increase Healing Flower’s healing amount from 10 + 2.5% target’s Maximum Health per/s to 12 + 3% target’s Maximum Health per/s.
– In the soul form, increase area healing provided from 5/s to 30/s, and increase healing field radius from 5m to 8m.
Ultron
The mechanical menace is prioritizing his own immediate repairs over boosting maximum durability.
– After casting Imperative: Firewall, reduce Bonus Health provided to Ultron from 65 to 40, and reduce Bonus Health provided to nearby allies from 50 to 40.
– Add New Effect: Post-cast, it provides Ultron with a continuous 20/s self-heal effect lasting for 3s.
White Fox
Ami is adding a little extra spring to her spiritual steps and boosting her healing potential.
– Increase Yeowoo Guseul direct hit healing amount from 50 to 55, and bounce hit healing from 35 to 40.
– During Fox Form Awakening, increase the healing provided by the surrounding healing field from 35 to 40.’
Thanks to NetEase for the update’s patch notes, and check out the Season 10 trailer here, if you haven’t already!
Which part of the trailer has you flying around the room with hype? Let us know on the Insider Gaming Discord server.
For more content, read ‘The Legend of Zelda 40th Anniversary Showcase—Everything Announced,’ and don’t forget to sign up for our weekly news
MOBILE APP
Level Up Your Gaming News
Real-time news, exclusive podcasts, push alerts, and a better reading experience.
Available on iOS & Android
Comments
[gs-fb-comments]