Riot Games has released the patch notes for the latest League of Legends update, LoL Patch 26.14.
It’s the last patch before LoL Classic releases in two weeks time with gameplay based on the 2009-2013 era of the game.
Following on from MSI 2026, Riot Games has released a small patch with champion buffs and nerfs, including the first nerfs for Locke.
However, Riot Games has not addressed the current issue with mages taking over the bot lane.
LoL Patch 26.14 Champion Buffs
Azir
Rather than straight buffs for Azir, Riot is making a lot of impactful bug fixes which should give him a boost.
- W – Arise!
- Scorch, Liandry’s Torment, Blackfire Torch, and Hextech Alternator now deal 100% of their damage on-hit instead of 50%
- Conqueror will now apply 2 stacks on-hit instead of 1
- Press the Attack now applies to the primary target hit
- R – Emperor’s Divide
- Now knocks back jungle monsters
Corki

Corki has been struggling in the bot lane, so Riot is giving him some extra firepower for later in the game.
- Base Stats
- Attack Damage Growth: 2 ⇒ 2.5
- R – Missile Barrage
- Remaining Recharge Time Reduction from Autos: 2 – 4 seconds (based on critical strike chance) ⇒ 2 – 6 seconds
Mordekaiser
Morde has lost a fair amount of power ever since the Riftmaker bugfix in 26.10, so Riot is rewarding his Grasp more and enhancing 1v1ing.
- E – Death’s Grasp
- Damage: 60 / 75 / 90 / 105 / 120 (+40% Ability Power) ⇒ 60 / 80 / 100 / 120 / 140 (+45% Ability Power)
- R – Realm of Death
Nami

Nami has been hurting since the Imperial Mandate nerfs and the nerf to her kit in 26.7. Riot is adding more power to her E, which has felt underwhelming with her new builds.
- E – Tidecaller’s Blessing
- Damage per Hit: 20 / 30 / 40 / 50 / 60 ⇒ 20 / 35 / 50 / 65 / 80
Yunara
Riot is giving Yunara a little more scaling power to help her hold her own later in games.
- Base Stats
- Attack Damage Growth: 2.5 ⇒ 3
LoL Patch 26.14 Champion Nerfs
Garen

Riot is looking to make Garen a little less oppressive, while still rewarding well-timed target selection.
- R – Demacian Justice
- True Damage: 150 / 250 / 350 (+ 25 / 30 / 35% of target’s missing health) ⇒ 125 / 200 / 275 (+ 25 / 30 / 35% of target’s missing health)
Jayce
Jayce has been thriving since his 26.3 adjustments and has become a common blind pick due to his Rune flexibility. Riot wants him to be more of a fighter than a tank or assassin, so is nerfing his speediness and high durability.
- Passive – Hextech Capacitor
- Bonus Move Speed: 40 ⇒ 30
- R – Mercury Hammer
- Bonus Armor and Magic Resistance: 5 / 15 / 25 / 35 (+7.5% bonus Attack Damage) ⇒ 5 / 12 / 19 / 26 (+7.5% bonus Attack Damage)
Locke

Riot is pretty happy with Locke’s release, but wants to tune him down a bit now that players have had time to pick him up.
Riot wants to open up more counterplay by reducing how long he can pressure with his Q, and is bumping down the healing on his W.
- Q – Ritual Nails
- Nail Recast Hold Time: 5 seconds ⇒ 4 seconds
- Nail Damage: 50 / 60 / 70 / 80 / 90 ⇒ 50 / 58 / 66 / 74 / 82
- Mark Base Bonus Damage: 20 / 30 / 40 / 50 / 60 ⇒ 18 / 26 / 34 / 42 / 50
- W – Soul Ignition
- Damage Taken Grey Health Cap: 40 / 80 / 120 / 160 / 200 ⇒ 40 / 70 / 100 / 130 / 160
Senna
Even after her nerfs last patch, Senna is still too strong, so Riot is focusing on bringing down her passive and scaling power, which should impact her in support less, and more in bot where Shiv is rushed for AP ratios.
- Passive – Absolution
- Critical Strike Damage Modifier: 85% ⇒ 80%
- Q – Piercing Darkness
- Ability Power Slow Ratio: 10% per 100 Ability Power ⇒ 7% per 100 Ability Power
- Ability Power Healing Ratio: 50% Ability Power ⇒ 35% Ability Power
Seraphine

Seraphine has become one of the strongest bot lane picks, so Riot is trying to avoid adjusting her Q hitbox by just nerfing its AP ratio for now.
- Q – High Note
- Ability Power Ratio: 50% Ability Power ⇒ 40% Ability Power
Item and System Changes
Immortal Path
With a higher win rate than expected even for its niche pick rate, Riot is nerfing Immortal Path.
- Damage Increase While Above 50% Maximum Health: 5% ⇒ 4%
- Healing, Shielding, and Regeneration Increase While Below 50% Maximum Health: 15% ⇒ 12%
Protoplasm Harness
Protoplasm is overperforming across the board and is leading to particularly potent spikes on champions that buy it early.
Riot wants to make sure it’s still an exciting option for tank champs, so is focusing on decreasing its early single-item spike power.
- Cost: 2500 ⇒ 2600
- Bonus Health: 200 – 300 ⇒ 100 – 300
- Healing: 200 – 400 ⇒ 100 – 400
Hextech Rocketbelt
Rocketbelt’s popularity on usually immobile mages, rather than AP bruisers, has Riot concerned.
They’re adjusting its stat incentives to make it slightly less appealing when compared to other damage-focused options, but also keep it feeling good on its traditional core users that rely on the item for engage.
- Build Path: Hextech Alternator + Fiendish Codex + Amplifying Tome + 300 ⇒ Hextech Alternator + Kindlegem + Ruby Crystal + 350
- Active Cooldown: 40 seconds ⇒ 50 seconds
- Ability Power: 70 ⇒ 60
- Health: 300 ⇒ 350
Blue Buff
With mana not as impactful on junglers as it used to be, Riot wants to make Blue Buff remain appealing.
- Ability Haste: 10 ⇒ 10 / 15 / 20 (levels 1 / 6 / 11)
What other buffs or nerfs would you like to see in the current LoL meta? Let us know on the Insider Gaming Discord.
Meanwhile, Riot has announced ARAM Mayhem Classic-ish as a new mode. And for even more Insider Gaming delivered directly to your inbox, sign up for our newsletter.
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