Embark Insists You ‘Profit Way More’ When You Join ARC Raiders Games Late


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If you’ve played ARC Raiders at all since the game dropped at the end of October 2025, you likely know about the ‘late joining’ issue that has plagued players since the beginning. It’s not an issue with the game, as it’s by design, but it’s a problem for players who appreciate full raids and lengthy sessions.

In a recent interview, Embark Studios confirmed that they’re aware of the concerns players have with joining raids late, but they’re trying to make amends and set minds at ease. They’ve said that ‘players who join late economically profit way more than people who aren’t.’

Really?

Why Do You Join Late in ARC Raiders?

If it wasn’t already obvious enough, you can join late in ARC Raiders, often by ten or fifteen minutes, because Embark Studios wants to prevent lobbies from running stale. If you start with 30 minutes on the clock, the raid would be flat empty by the 15 or 10-minute mark, so feeding in more players later on ensures there’s almost always someone else to fight or meet.

However, players who load in late are almost always disappointed, as it feels like there isn’t enough time to do anything in the game.

If you spawn in late on a map like Spaceport, you’re basically writing off the raid, as it can take several minutes just to cross to the other side of the map, if that’s where your objective or goal is.

In a recent interview with Games Radar, design lead Virgin Watkins explained that the team at Embark Studios is aware of this concern and actively tracking it:

That’s also another topic we’ve been discussing a lot, and it’s another one of those interesting things of data versus perception. We 100% acknowledge the whole thing of, ‘Man, I came in to do that trial and now I clearly don’t have enough time to do that, and that sucks, so I’m just going to leave,’ or whatever. That aspect is definitely not great.

But similar to the perception of free kits versus what they do, the perception around late joining and what it affords you has been quite interesting. Players are like, ‘The loot’s all gone,’ or whatever else. But players who join late economically profit way more than people who aren’t. 

Watkins insists that joining late in ARC Raiders is not a bad thing. It means you can pick up the ‘remnants of fights’, picking apart dead bodies, fallen ARC, and scooping up any loot that might have been left behind. He suggested you’ll be loading into a quieter raid that has run mostly out of steam, leaving you to be left alone a little more when it comes to looting.

He stressed that everything is by design and that there are good intentions behind the decision to run ARC Raiders like this:

Okay, well my plan A isn’t possible. I’m gonna do my plan B or C now instead.

The amount of loot we spawn, where it’s spawned, where the spawn points are – it’s all set up in a way that there should be plenty of stuff for players to do.

Embark acknowledges it’s a pain point, and Watkins said they’re looking at that and ‘trying to do more on that side of things’, reducing the suffering brought on by joining late with an exclusive objective in mind that you now can’t accomplish.

Are you ever aggravated by the late joining mechanic in ARC Raiders? Let us know on the Insider Gaming Discord server.


For more Insider Gaming coverage, check out the news that Dungeons and Dragons is coming to Fortnite

Grant’s passion for gaming started on the Amstrad CPC when he wasn’t even old enough to walk properly. Now, he’s a multi-platform expert gamer with an undying love for the…

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