| Scout Pulse |
Available immediately |
Radar ping that reveals nearby enemies on the user’s minimap. |
Level two: Lower score cost. Level three: Radar ping shows directional arrows instead of red dots. |
| Skewer |
Available immediately |
Fire and forget air-to-ground projectile for precision eliminations. Bladed design minimizes collateral damage. |
Level two: Increase velocity. Level three: Skewer targets higher priority enemies when possible. |
| D.A.W.G. |
Available immediately |
Deployable Armored Weaponized Groundcraft featuring a large caliber turret and rocket pod. Very effective against infantry targets. |
Level two: Longer active duration. Level three: DAWG hunkers down, guarding an area and deploying a supply pack and integrated Trophy System. |
| RC-XD |
Level five |
Deploy a small remote controlled, remote detonated explosive vehicle. |
Level two: Increased resistance to enemy gunfire. Level three: See target indicators on occluded enemies in medium range. |
| Hellstorm |
Level nine |
Control a long-range cruise missile with boost capabilities and secondary missiles. |
Level two: Additional cluster missile. Level three: Missiles can lock onto Scorestreaks. |
| UAV |
Level 11 |
UAV recon ship that reveals enemy locations on the minimap. |
Level two: Lower score cost. Level three: Counters the first lock-on missile with a flare. Increases bullet resistance. |
| Gravemaker |
Level 17 |
Assemble a portable, one-hit-kill sniper rifle that can reveal and eliminate targets behind cover. |
Level two: A larger magazine provides more ammo. Level three: Reduced charge time before firing. |
| Counter UAV |
Level 20 |
A drone that scrambles all enemy minimaps. |
Level two: Lower score cost. Level three: Counters the first lock-on missile with a flare. Increases bullet resistance. |
| Sentry Turret |
Level 21 |
Automated turret that scans for and attacks nearby enemies in a forward facing cone. |
Level two: Increased turret rotation for greater coverage. Level three: Adds ability to control remotely. |
| Watchdog Helo |
Level 23 |
Close air support escort chopper that pings and attacks enemies in your area. |
Level two: Improved durability against enemy attack. Level three: Direct Watchdog Helo to guard an area. |
| Care Package |
Level 26 |
Call in an airdrop that contains a random Scorestreak. |
Level two: Re-roll a Care Package drop one time. Level three: Lower score cost. |
| HKDS |
Level 30 |
Aerial payload delivers wheeled Hunter Kill Drones which seek targets and explode. |
Level two: Improved durability against enemy attack. Level three: Deploy additional GDU drop pods. |
| Napalm Strike |
Level 33 |
Launch a targeted carpet bomb strike of explosive napalm. |
Level two: Reveals enemies longer and displays their movement directions while aiming a strike. Level three: Flames burn longer. |
| Legion |
Level 36 |
Large autonomous drone cluster patrols the skies, automatically seeking targets and exploding on impact. |
Level two: Additional sensors allow Legion to target hostile Scorestreaks and Field Upgrades. Level three: More drone clusters provide extra coverage. |
| LDBR |
Level 38 |
Launch a continuous bombardment of explosive shells at a targeted area. |
Level two: Rains down extra projectiles. Level three: Marks a second target location. Reduced payload per zone. |
| Hand Cannon |
Level 42 |
Powerful large caliber handgun with high bullet damage and penetration. |
Level two: More ammo in clip. Level three: Dual Hand Cannons. |
| EMP Systems |
Level 44 |
Massive electromagnetic pulse weapon disrupts enemies and destroys all hostile equipment and vehicles. |
Level two: Lower score cost. Level three: Prevents enemies from using Scorestreaks and Field Upgrades for a long duration. |
| HARP |
Level 47 |
High altitude recon vehicle reveals enemy position and direction on the minimap in real time. |
Level two: Deploys flares against incoming lock-on rockets. Level three: Lower score cost. |
| VTOL Warship |
Level 48 |
Control a VTOL Warship armed with a turret and air-to-land missiles. |
Level two: Increased durability. Level three: Adds ability to boost in a direction, breaking enemy rocket lock-on. |
| Interceptors |
Level 51 |
Call in a group of five jets to destroy enemy flying targets. |
Level two: Deploy Interceptors without detected threats. Level three: Lower score cost. |
| Rhino |
Level 54 |
Remotely control an armored robotic soldier equipped with a deadly minigun. |
Level two: Extended runtime for Rhino. Level three: Reveals nearby enemy location on Rhino’s minimap. Enhanced radar length and duration. |
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