Escape From Tarkov Update 1.1.0.0 is Changing the Side Task System


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The 1.1.0.0 update will be a significant one for Escape From Tarkov and all of you playing it. The devs have pulled back the curtain on another key change, and this one is for side tasks.

Battlestate Games revealed earlier that Escape from Tarkov’s 1.1.0.0 update will make the early game much easier.

This is good because the game could do with being more accessible to new players. However, there will also be tweaks made to the side task system to aid progression.

Progression Will be ‘Less Linear and Less Dependent on Specific Tasks’

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Credit to Battlestate Games

Check out what Battlestate Games is changing and why:

‘One of the changes coming in update 1.1.0.0 for #EscapefromTarkov is a rework of the side task system.

The vast majority of tasks will no longer be organized into chains where each new task unlocks only after completing the previous one. Instead, they will be tied to trader loyalty levels.

At LL1 with a trader, a set of basic tasks will be available. To advance to LL2, you will need to complete several of them. Each new LL will unlock a new set of increasingly more challenging tasks.

The rewards for these tasks will be more focused on cash – unlike the current system, where a significant portion of the payout consists of barter items and equipment.

Most trade offers will become available immediately upon reaching a new LL with a trader, without being tied to a specific task. For example, the Tri-Zip backpack will unlock at Ragman LL3, and the DevTac Ronin helmet – at Mechanic LL2.

Some tasks will remain exceptions to this new system and will continue to unlock in chains regardless of traders’ LL. Rewards for these tasks will include especially rare trade offers or crafts.

The key rewards from such task chains will be displayed as soon as you accept the first task. This will allow players to see in advance what they can ultimately earn.

The main goal of these changes is to make progression less linear and less dependent on specific tasks, providing more ways to gain access to useful items.’

Thanks to the X page for the full details.

The responses under the post were mixed, with some praising the move and some leaning toward concern.

@Ghost__xi3 said: ‘This is so much better. Let players do the tasks they naturally gravitate towards,’ and @Gazza_Fps said: ‘Big W imo after 10k hours I just skip most of the tasks after I get LL4 with all traders.’

On the other hand, @Gigadweeb1 explained: ‘Ehhhh, I feel like this is only going to work if they add more trader levels. Task requirements were used to lock a bunch of gear that was better in slot further into progression, so you could have more of a gradual curve, so much stuff will be immediately outclassed now.’

There are many other conflicting thoughts, so the 1.1.0.0 update is going to be fun when it drops!

Which has been the most significant revelation about the 1.1.0.0. Update so far? Let us know through the official Insider Gaming Discord Server.


For more Insider Gaming content, check out ‘EXCLUSIVE: A New Ambitious FAR CRY Game Enters Development at Ubisoft,’ and be sure to sign up for our free Weekly Newsletter.

Andy is Insider Gaming’s Senior Evergreen Editor and has been in the games journalism sphere in one way or another for over 7 years. His video game taste is as…

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